“Human error” causes long delay due to 3D font on Sclessin

Standard appeared to be heading for a comfortable victory in the opener under new coach Luca Elsner yesterday, especially as Denis Dragos made it 3-0 after more than 51 minutes of play. But the referee assistant raised their flag, after which VAR technology will consider the possible offside step. Enter the 3D line, the new technology that should be able to investigate in detail even very narrow intrusions. It took a long time. The match between Standard and OHL was put on hold for seven (!) Minutes. The guys had no choice but to do a few sprints to keep the muscles warm.

After a long wait, the verdict finally came: offside. The long lead time for decision making raised the question of whether 3D technology was actually being used. It was, Stephanie Ford from the Governance department told our editors. “With 3D technology, a white line is drawn at the height of the defender and a red line at the height of the attacker,” said Ford. “This red line only exists with 3D technology. Because the lines were so close to each other it could be confusing for home viewers, it was a difference barely noticeable to the naked eye which is why we also use this technique.

It was not part of the plan that it took at least seven minutes before the decision was made. “We regret that it took so long because the technology was ready and our operators trained. But there is of course a difference between offline practice and live action, when the pressure is on. An error occurred at the start of the process, so all steps had to be repeated. And concretely, human error ensured that the delay would last a long time. It usually only takes a minute and a half to two minutes to draw the line. “

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