WITCH’S LAMENT # 1 is a tough but engaging start

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Writer Bartosz Sztybor and artist Vanesa Del Rey bring us the first issue of a four-part miniseries set in the monster and bloody universe of CD Projekt Red’s masterpiece RPG trilogy. “The Witcher: Witch’s Lament” # 1, featuring layouts by John Starr, colors by Jordie Bellaire and letters from Aditya Bidikar, is a tough but entertaining start to this comic book series. Irregular rhythm and inconsistent art are saved by a fantastic atmosphere and characterizations that will bring fans of the game series back to this brilliant world based on the novels of Andrzej Sapkowski.

“The flames rise as a witch is burned at the stake. As Geralt searches for his next job, disturbing images of the fatal persecution appear before him, bringing an ominous warning.

Writing and drawing

Bartosz Sztybor’s screenplay for “The Witcher: Witch’s Lament” # 1 does a solid job of setting up his immediate conflict and creating an eerie sense of tension from the opening page. The tone of the story is immediately set with Geralt watching a witch being burned at the stake, an event for which he is in some way responsible. Those who have played the Witcher games (or read the original novels, of which this comic doesn’t take as much influence) know about Geralt’s complicated associations with witches and witches, so seeing this as an opening is a seriously intriguing start. and emotionally conflicting for any fan of the series. Sztybor nails Geralt’s characterization, from his gruff one-syllable vocabulary to his internal conflict and barely veiled remorse over his actions. His mercenary attitude is still just a facade for his selfless nature, but he still won’t suffer from a fool or a double cross. Unfortunately, this issue is having a bit of trouble keeping its audience focused. It feels like the script can’t quite decide what the most important part of the problem is. This comic is almost like its imitation of the games in that it sets up side quests and subplots that complement the main arc; a maneuver that only really works in the middle of the game. There’s obviously an endgame in mind here, it’s just a matter of taking a roundabout way to get there. It’s still a solidly written issue that Witcher fans will certainly appreciate, it just has a few bumps here and there that could easily be fixed in the chapters to come.

Artistic direction

Visually, “The Witcher: Witch’s Lament” # 1 is a comic book that looks cleanly atmospheric and weird, if it is also a bit inconsistent. At their best, the pencils are absolutely gorgeous. Vanesa Del Rey’s thick, shadowy pencils populate this desperate world with an ever-threatening landscape and weary individuals. The still stone-faced Geralt of Rivia contrasts with the desperate, scared, and scheming people he constantly meets, perfectly mimicking his face and that gaming dynamic. The Monsters are taken straight from the CD Projekt Red artbook, with all the details for RPG fans to rejoice. John Starr’s panel layouts are easy to follow and flow together reasonably well, making for a structurally sound reading experience. Jordie Bellaire’s colors are deep and varied, with an array of tones dancing across all surfaces and perfectly reflecting the source of light found in the panel (which in this world is only moonlight or fire, or nothing. at all). Unfortunately, the way this dark comic book atmosphere is handled can be a bit inconsistent at times. There are times when it’s hard to discern where the set is and not just because of the atmospheric direction of the comics. The highly stylized art direction of this issue can sometimes make the faces of the characters rougher than usual to the point that the art looks rushed. Aditya Bidikar’s lettering, on the other hand, is perfect for a comic book in this world, with rough and weird font choices that vary depending on character and tone of voice. This is a pretty solid comic, with just a few minor issues that make the visual presentation slip a bit.

“The Witcher: Witch’s Lament” # 1 is a spooky and atmospheric opening number that nails the voice and feel of the games (and novels) it is based on, while also being somewhat marred by irregular rhythm and an inconsistent art. The character’s voice and the main storyline of the plot are engaging and engaging to read, although it can be difficult to decide what to focus on. The visuals are perfectly dark and bewildering for a nighttime ghoul and witch hunt, though they can dive into the sloppy and rushed side at times. If you’re a fan of this dark, lore-filled universe, be sure to grab this issue when it hits shelves on 05/26!

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Nell Love

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